# James B. Pollack > Art, Innovation, and Complexity. MFA in Digital Arts and New Media from UC Santa Cruz. First-generation college graduate from Yale University (English). Contributor to OpenAI's GPT-2. Patent holder (US20160173960A1). James B. Pollack bridges breakthrough technologies with human experiences, translating cutting-edge AI/ML capabilities into transformative interactive installations, spatial computing interfaces, and generative creative tools. From Meta's moonshot prototypes to open-source contributions to GPT-2 to attending the [Santa Fe Institute](https://www.santafe.edu)'s Symposium on Collective Intelligence, he helps teams discover emergent possibilities in complex systems and build the tools that make them real. He has worked with computer animation pioneers like [Larry Cuba](https://en.wikipedia.org/wiki/Larry_Cuba) to help them create art they thought was impossible. ## Portfolio - [Meta - Generative AI & AR](https://www.jamesbpollack.com/portfolio/meta): Senior Technical Artist (2022-2025) building generative AI creation tools, AR prototypes, avatar systems, and artist workflows. Alpha tester for [Meta Ray-Ban Display Glasses](https://www.meta.com/glasses/). - [Amazon Originals - Interactive TV](https://www.jamesbpollack.com/portfolio/amazon): Software Engineer (2020-2021) who built web-based interactive experiences for 5 original shows reaching tens of millions globally across 30+ locales. Engineered novel typesetting system reducing font file sizes by 30x. - [OpenAI GPT-2](https://github.com/openai/gpt-2): Open-source contributor (2019) to the landmark language model that helped catalyze the generative AI revolution and led to [ChatGPT](https://openai.com/chatgpt). - [Hyprsense - Facial Motion Capture](https://www.jamesbpollack.com/portfolio/hyprsense): Software Engineer (2019) developing real-time facial motion capture SDK for live 3D animation in web browsers using WebGL and GLSL. Company acquired by [Epic Games](https://www.epicgames.com). - [Eyegroove - Interactive Music Videos](https://www.jamesbpollack.com/portfolio/eyegroove): Software Engineer (2014) creating interactive music video tools with AR effects. Patent holder for audiovisual media generation methods. Company acquired by [Facebook](https://about.meta.com/company-info/) (2016). - [High Fidelity - Social VR](https://www.jamesbpollack.com/portfolio/highfidelity): Software Engineer (2015-2016) creating interactive experiences for open-source social VR worlds. 150+ merged PRs and spatial UX prototyping for Steam launch. ## Services - **Design**: Master of Fine Arts in Digital Arts and New Media - **Develop**: Emerging tech from generative AI systems to spatial computing, shipped across Smart TVs, web, mobile, AR/VR, and interactive installations - **Write**: Yale English graduate, mentored in fiction by John Crowley and digital literature by Jessica Pressman - **Research**: Prototyping, scenario planning, and strategic innovation ## Contact - Email: james@jamesbpollack.com - LinkedIn: https://linkedin.com/in/jamespollack - GitHub: https://www.github.com/imgntn - Website: https://www.jamesbpollack.com