NAME
James B. Pollack
ROLE
Interactive Artist & Technologist
james@jamesbpollack.com
Social Virtual Reality
At High Fidelity, I created interactive experiences for connected, open-source virtual reality worlds.
During the Alpha and Beta of the product, I was responsible for content scripting in JavaScript - I helped bring the world to life using code.
I built objects for use with prototype hand controllers from Vive and Oculus: a bow & arrow, xylophone, tilt-maze, ping pong gun, whiteboard with markers, etc.
I organized and audited 400+ scripts for the product launch and had more than 150 pull requests merged into the main product.